So what is a Transmedial Technologist? That’s what this whole website is here to explain!
Transmedia is how you tell stories over multiple mediums or platforms. The way I break it down, there are three types of Transmedia, and the 2nd is my Focus…”Classic Transmedia.”
Classic Transmedia includes Disney, Marvel, Shonen Jump, Lego, Hasbro, Bandai, Nintendo, and many more creative powerhouse that shape every generation’s zeitgeist.
From as early as six years old, I was selling sweets and Dragon Ball Z cards while designing comics and games with the aim of one day having a “Dream Machine” that I could put ideas into, and different mediums of entertainment would pop out.
At 15 years old, I started my first registered company, “Multimedia,” (as it was then labeled) with the same aims plus my newfound love and responsibility for the community around me.
In my 30’s, I have a myriad of StoryWorld’s, both my own and others, traversing Comic’s, Animations, and Games.
Many avoid using Transmedia as a term fearing the description will fall short without grand aims on a “Harry Potter”/”One Piece” type scale. I think “Transmedial Producer” best describes the largest subsection of my Entrepreneurship.
Technologist as a term is something that I have warmed into in more recent years. I use the term in reference to the phrase “Creative Technologist” which site’s minds and engineers who have digital programming capabilities from unconventional, creative backgrounds.
While on the mission to add the critical (and original) part of Game production to my Dream Machine, I inadvertently learned how to code… and then realised I loved it!
As I fell down the rabbit hole, not only did I fulfill a life long aspiration of developing a relationship with Nintendo, I turned into a fully-fledged coder creating experiences for future-facing platforms such as VR, Haptics, and Holographic technologies.
I always planned to use my StoryWorlds to better the (Real) Primary World, knowing Myth’s power, but I quickly saw how important the technical side of my journey was going to be to the same people.
I likened my Technologist detour to Walt Disney when he was consumed with learning how trains work. It all made sense when they saw Disney Land.
Thank you for joining me on my journey.
- Date of birthJuly 22nd 1988
- LocationBristol, UK
- Transmedia Websitewww.crownrootpublications.com
- Technologist WebsiteComing October 30th
Senserit sed commodo. Ubi nescius a iudicem, non veniam si amet a tempor ad fabulas id ipsum excepteur relinqueret non fore commodo quibusdam, incidi imitaren do mentitum.
Et enim offendit ingeniis. Dolor probant senserit si mandaremus do nulla laborum, hic aute iudicem expetendis id cupidatat tamen iudicem proident ut eram arbitror aut veniam enim, nostrud.Hire MeDownload Timeline
Vince was provided with a brief to design and produce an advanced transmedial creation in the form of a series of 6 comics and 2 app-style games to engage young people in cyber security building on concepts within CyBOK (the Cyber Security Body of Knowledge).
Vince and his team produced the required ideas and concepts and worked collaboratively with our team to get input on the technical content.
Despite the challenges and restrictions of Covid-19, Vince and his team continued to progress all work to completion. We are looking forward to receiving feedback on the comics and games as they are shared widely via our website. Thank you Vince.
Awais Rashid-Head of Cyber Security Group at University of Bristol.
Offendit graviterq ne quem ea excepteur o lorem, amet non quibusdam ut expeten ad nostrud, laboris ita esse, an arbitror.
Doctrina institue an quibusdam, possumus quid occaecat senserit, a cillum cernantur mandaremus aut ita quae varias.
Nulla ita quamquam non fugiat est possumus quem a admodum exquisita, ut esse officia, quorum expetendis o tempor, cernantur.